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Domebient

School Group Project September-November 2020

Designing an interactive prototype that can act as a starting point for development of a complex solution to the problems that come with a working-from-home situation.

These problems include but are not limited to: feelings of stress and entrapment, inability to separate work related activities from leisure activities, absence of workplace culture and poor communication tools. The product itself is a wall-mounted, state shifting artifact comprised of a shape-shifting chair, a table in a form of a half-circle and a quarter-spherical dome which contains a monitor solution.

https://play.sh.se/category/Student%3EStudentprojekt/

In designing Ambient, we followed Stanford design thinking processes. Therefore, we firstly to get insight to conduct interview with our target user, who are isolated at home due to pandemic. During the interview we without having judgment, sought to understand our users. Following that we created persona to  categorize the data based on the pain point, challenges that target group has been confronting. In the next level,  we as a student group started  to ideate by sharing our ideas verbally and sketching. We stuck in sketching part and step back to define to have gotten  profound understanding of the pain points. After that we back to  sketching and endeavored to address the pain points. Finally, we construct the first artifact of our selected idea, and realized that it could be possible to improve it in some extent. The final prototype has been prepared by the student group, and we did a user test and recognized the some users feel encapsulated in the Dombiet space. To film we create storyboard and used stop motion technique.

Some of sketches

Some of skateches

Moodboard

Mood board

Ideation

Sketching

Prototyping

Filming the final prototype

Final prototype

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